Splatoon 2 - Parameter Dict

Value Parameter
10001d9a mDiffusion0HorizontalDegree
10064e99 mPunchMoves[0]
100a1384 mTakoyakiTargetFanPatterns
100c012a mTargetSearchNearestDistanceXYZ
1021205b mBurst_SplashPaintR
1022d3e0 WaitHoldAir_JetPack
102324f0 Lose_Nrml
1026ddc8 mAttackableHeightIn
102a2682 mRejectStickDownHumanFall
103cd553 mBlackBeforeDemoFrame
10456fe Hair1_L_0002
10539042 mVictoryPlayerTimeLimitFrame
105d92c mFirstGroupGroundNrmBoundRate
10609671 mCanopyNakedFrame
10673045 mRandomizeLifeTimeFrame
106a99bb mMostSpeedSplashCreateSplashLength
1072689f mSplash_A_PaintNearR
1076d57b mFirstGroupBulletFirstPaintNearRate
10771a5a ConsumeRt_Main_High
107a3b75 mShotAngle
10812e33 mDamageCoop
1082e798 mChanceCount
108cff41 mEyeHeight
1094fa mLifeBarrier
10951538 mSecondGroupBulletSecondAfterPaintNearRate
109c7041 WaitGrindRightTurn_Rllr
109cc5e5 Win_BBll_St
10af4217 SceneBridgeBgmIntroOctaParams
10c34c1a TransformToBike
10c3ce94 ConsumeRt_Main_Low
10d9c899 mShotIntervalTarget1
10da68c6 front1_L_0105
11114f8 mHumanMotionBuffer
111a308b mTutorial
111e423a mSideJumpForwardVelRate
111ebbaf mRiseFall_CruiseAltitude_SettingOcta_
11225c1a WaitGrind_GHoko
11284cf9 mSideStepRepeatCnt
11345a1f mEnemyWeaponSpWaterCutterParams
1142567f mDemoDucking1Params
11438039 mQuickComboAttackFrame
1154e369 mEnemyActiveMax
1155ce68 side3_R_0004
115a19cb WalkHold_Twins
11634217 StandUp
11652e6c mSwingDownHPaintOffsetZ
1165e073 mSwingDownVStFrame
11662758 mCameraSwitchBuffer[1]
116fd4b2 mFlySplash_MaxScaleClamp_Ch2
11736087 mUseIsLaserEyeDir
1175f7fb mBurst_KnockBackCoreImpact_MaxCharge
117d7cd8 mPlayerKnockBackInSpeed
117e4d70 mBackAttackAngle
117f7fe mBurst_Radius_Middle_MaxCharge
11827907 mPlayerTouchDamage
119ad61c WaitHold_Umbrella
119edac7 mSpeedAttackFirstDirectlyAttack
11aac7c9 JumpAttackEdLoop
11b35b56 mFarDist
11b4fd6b mCrossPaintRadius_B
11c090bd VacuumEx
11d3910b mSpeedChaseTrig
11dd6ba1 mNpcTalkWaitFrame
11e0fe68 mMaxChargePaintRadiusRateToFull
11e19726 mShotActionAttackRange_Hero
11e5e729 mBulletColRadius
11ef3159 mChainIntervalFrame
11f0bd5f mSplashDepthMinChargeScaleRateByWidth
11f6880 ConsumeRt_Sub_Low
11faa0e mFootPrintAnimBuffer[15]
120c0b64 backB_0104
12180199 front1_0005
1229920f mTailMinLength
122a9939 mSplashColRadius
122cc5c2 mNoPlaceDistance
122d35a OpInk_Damage_Lmt
123c8980 mThirdGroupBulletFirstPaintNearR
12504871 mCandidateFindShotCorrect
1250d4ff mEndScale
125841fd mCameraBuffer[5]
125e6b3c front2_0104
125fbd7d mIsSouthpaw
126c4dcc mAreaParams[3]
126dabd9 mSpout_SplashVelH
1273f662 mSplashDamageOutsideMiddleValue
1274cfb mRiseBaseSpeedComeOverRate
127b7f01 mCoopFirstGroupBulletFirstDamageMaxValue
128b980 Hair3_L_0005
128cde58 mBallTargetOffset
12974959 mBurst_Radius_Near_Coop
129c121b mRiseBaseSpeed
12aaaeff mPatrolSearchDistance
12ad6f8a BreadAroundPull
12bff3b8 mPlayerTurnSquidAcc
12c1beb3 mAButtonBox
12ccbbae mCurveBaseSpeedComeUnderRate
12d01488 mDamageAnimFrame
12da8176 mVertInkBarLength
12e115f7 mSangoFadeTime
12eb414f Hair3_L
12ed7906 mRotateRate
12f0fd57 mActionParamsBaseName
12fe5b93 mWeaponHitStop[0]
1301676e mBombDamageRadius
1305d6bb mDynamicsSphereParams[1]
1306a9c3 DashSt
130e4159 mMaxBoostSpeed
1321a55c mKnockBackCoreImpact
132cf36a mSensorSphereOffset
1331d5c1 mSwingDownVMaxRepeat
1334226a mNamazu_OffsetY
1340dd60 mSamplePosOffset
1341d124 side1_L_0001
1342dd72 mThirdGroupBulletSecondAfterPaintNearRate
1359cf12 mEdFrame
136b6abc mLookDir
137ae9cd mKnockBackAquaBallPlayerImpact
137f858e mLand_GravGndK
138376a0 mStartRt
1384b890 mFrictionSponge
13887e5 mTargetOutCircleFrame
13948b73 Wait_Plaza_TablePhone
13975541 RunHold_Umbrella
1397861e mIgnoreTime
13982c2a mFirstGroupAfterGroundAddSpeedOffset
13a8f02d mCentralStation_TrainArriveFade
13abdda5 mThirdGroupGroundMaxSpeed
13b4291e mFesSignaturePoseInterp
13df3271 mEachGroupFirst_WallDropPaintTarget1Speed
13e9a106 mColPlayerRadius
13f53c56 SuperRare
13fa52b8 mBurst_Damage_Near_Enemy
13fb9a4c Rolling_Twins
13fdd149 mFirstPeriodMaxChargeFrame
13ffcd77 mMaxStepDiv
140bbee mStickDownRt
14195363 mBurst_SplashVelH_Enemy
1422b283 back1_0201
1425c601 mBurst_SplashAroundFuzzyRate_Ch1
1429c993 mRainStrategyInkBarableParams
14373a7d AttackL0
143b4dff mUnsendElementUseRate
1449847a mDamageStrOffsetX
144cd5a7 Geyser
1454417e backB_0104
146dc459 mInitPaintPos[2]
14763764 mThirdGroupSplashDrawRadius
147d20e2 mEachGroupAfter_WallDropPaintTarget2AlphaMid
1481a5eb side1_R_0004
148898d Fly
14922554 Sit_Talk
14925c1a mBombDamageRate
14997831 mSplashSpanFrame
14a1af55 mJumpGravity
14a1fdf1 ServiceWaitAll00
14a7381b mEachGroupFirst_WallDropPaintTarget0Alpha
14d04902 mSinkOffsetY
14dd94d7 mHitWallSplashFirstLength
14e62162 mConveyerRadius
14f363cb mDetectPlayerIsNearDistanceXZ
14f4c625 front2_0005
14f74573 Bomb
150317e3 mPlayerKnockBack
15070e90 mParabolaOffsetX
151b81e0 mSpeedMaxDist
152509c8 mChargeHitImpact
1526e401 mPlayerMotionBuffer[3]
1529fad9 mPaintGauge_VelGnd
1534c6da Xpose_00_Nrml
15374b48 WalkBackHold_BigShot
15429a4a mMove_Acc_SettingOcta_
1543a085 Jump_Tornado00
1543c820 mSurpriseFrame
154e5193 mUseFurnitureAnim
155855a7 mBomb_KnockBackRadius_MaxCharge
155a43fe mMissShotCycle
15614ddf mSplashDamageOutsideMinDegree
156c3b15 mTakopterBaseAcc
15747724 Wait_EnterTrain
1594c5a0 Tnk_Coop_Walk
15a04c70 mShotRandomLRAngle
15ad7904 BreadAroundPush
15b75b52 Wait_Plaza_LookAround
15bad0d mObjColCapsuleParams
15bdad9a mPunchPattern[0]
15c2a4c4 mShotNumOneTarget4
15c43435 mCoopBurst_PaintR
15dc050c mOffsetEffectSplashBirth
15dc5c9f back3_0201
15f286ca mOffsetY
15f3b80a mCollisionIndex
1607c7ea AttackLoop
1609445 CutterEd
161ed07c mSplash_B_DamageRateBase
1620c871 mVLiftCheck_Radius
163b34e1 ChargeTurnR
163cc23 rearSpeakerGain
164106ad mColPlayer_ColR
164a7930 Appear_Z
165da2d5 Wait_LocalLobby_Reception
1671edec mSplash_B_CollsionRadiusForPlayer
16739014 NelsStatue
167c37d4 mMsgOnLeapStampCountNum
167d841a mReflectionHitWall
167f1e7c mSwingDownHEdFrameOnHit
16830f14 mSplashPaintWidthOneActive
1693cbc9 mIsApplyOriginal
169b71c7 mPaintGauge_ShotDirXZ_RotDegH
16a7992a mRejectMagHumanH
16ace4fa center1_0300
16b21021 mPeriod_FirstHigh
16b56dfb mThirdGroupWallCrossBoundRate
16c25e29 mRainAreaMoveWaitFrame
16c51117 mFirstGroupSplashColRadius
16c9bed7 Attack_Helmet
16cc09 mGroundVictroyLiftBoundOutDegree
16cebc2a mRealTakopterAppearFrameInRefresh
16cf195f mFlyAwayToBigPinchFrame
16d2af2b Wait_Plaza_Puddle
16da471 mPushBackDistPercentDamage_AfterExpand
16dd4eb0 Shoot
16e18489 NoMoney_St
16e67997 Move
16ee3064 Start2_Rig
16f9c87e mInkBarEnclosureSpeedDegPerSecond
16fd31d2 mMoveSpeedChaseToSwingSink
1702cea7 mImpactUmbrellaCanopy
17042e3d mSideInkBarOffsetZ
1706a21 mWaterCutter
170b2cc8 mEnemyWeaponSpSuperMissileParams
171694c9 mDegReturnAway
17218e40 mNoiseBaseFreq
17270968 mShockWaveFrame
173045df amiibo_WaitFreeze_B
173b148b mEnableCausticsLight
173bc447 mShockWaveDamage
173f2acc Hair1_L
1749f0d2 Vomit
17505ee6 mSpiralSplashSameTimeBulletNum
17517b82 mEnvParamsBuffer[1]
1756cd88 mSumisoaePitchDownRate
175a16e5 mRiseFall_AltitudeCheck_OfstY
175f655 mSplash_A_FirstAroundAroundCollisionRadius
1763bf82 mBurningTime
1768e006 mTiltCenterY
176cfb48 Hair4_L_0003
176d7bf6 mFacePaintClearFrameInQuickPush
1774dc07 side1_L_0001
1777e33a mGuideSideBulletNumInGroup
1781ec mCollisionRadiusFar
178795ab mNearAlphaStart
178e6803 mFirstGroupBurst_KnockBackCoreImpact
17925bdf mPlayerSideJumpTimeMin
1793c8be mSplash_B_FirstAroundBulletNum
17957264 mDefenceObjRadiusMaxFlickerCure
17a1aacb mKeyBuffer[14]
17b2ad5b mMsgLv1TimerSec
17b69dfd mSearchFadeOutFrame
17c37ee9 Close
17d8a0ab mFoculDistance
17d93637 mForgetFrame
17dc7fe1 mBurst_Radius_Near_Ch2
17f65ad7 mCreateSplashLength
18049b4f mFootPrintAnimBuffer[14]
181081f1 mKColQuakeFreqency
181878ec mAttackWaitFrame00
181c8c66 mAmbushAppearAcc
1827db37 Wait_Making01
18323dd0 mPillarPositions
18338106 mOuterConeAngle
1838152e mCheckRadiusFoot
1839a8e7 mJrTransform
1841ebee MoveVel_Stealth
185a1d41 Lose_Rllr
1861c8a8 mSplash_A_PositionOffsetY
186610e mInkBarableParams_Lv2
186de3e mRollerDamage
1872d6ff mRotSpeedAcc
1875d90e mChaseTargetDistance
187d3149 mSplash_D_PaintFarR
1884627 mPaintGauge_ShotDirXZ_DiffDegL
1886db00 mLandSplashPit
1888547c mFlyOffsetX
188a8055 mSpeedLastHit
1893813b mPlayerLookStartTimeAfterServiceAnim
189872d3 mUsePlayerDist
18baab1f mRejectParams
18bb8763 mStandUpImpactSide
18bbb428 mRotateFrameInQuake
18c22c27 Jet_SprLanding_lastMin
18d43616 pauseMuteOffSec
18dcd4fd WaitHold_BombLauncher
18e26c6e mImpactBallCenterOffset
18e549f0 WaitGrindRightTurn_Nrml
18ebc7a2 mArmLength_Normal
18ec6460 mLastSuccessFrame
18f649fc mSoundPitchFrame
1914c178 mEscapeNoseDamageLevel3
191effac mMoveCancelRange
19209fd3 mEscapeBomb_Dist
192262ad mMarkingFrameHigh
192a5c6 mBindEnemy0
1931d68c mJumpGnd_Charge
1932e86a mInvokeMotion_Frm
193f8828 mBodyRotStopFrame
19424cb6 mBoundPaintRadiusWallRate
1944330c mShrinkFrame
194b9921 mAttackPatternInFirst_Lv3
194d1b3 mChargeSpeedFast
1950e3ee mReactHumanOnFloor
1958c574 mBombSpeed
1959aa8c mActorOffset[4]
19690eac mStaticCapsuleParams[12]
197d4fc7 mQuakeAmplitude
1981be1 mWeakDisappearFrame
19858060 mFootPaintRadius
1985b3dd mAverageSpeed
19893f3a mQuickChaseWaitFrame
19931a52 mDynamicLightGridOffset
199f2b65 mPillerRadius
19a408f mSkinColorId
19aef086 mBackApperCheckRate
19b6a741 OpInk_VelGnd_ShotK
19b70539 mWarpDestroyDamage
19ca57b5 mMaxHpMid
19d7b4ce mModelScale
19f1e04f mBurst_SplashPitL_Ch0
19f3b3fc WaitGrind_BBll
19f79d1a mRandomRewardBuffer
1a00ef92 mCreateSplashNum
1a04461c mCrossPaintRayLength_MaxCharge
1a0c086e mAttackAreaSize
1a1b0780 mPaintNearestSplashPaintScale
1a1cb9bc RunHold_RainCloud
1a26b849 mFrameNoBarrierExtend_BankGolden
1a36620d AnimParams
1a3a0759 WaitHold_WtrCtr
1a403401 mPaintCheckPosOffsetSpeedRateWallY_D
1a41c29f mDamageStopFrame
1a545262 mSplash_B_InitAddDegXOffset
1a5efa9b mDisableStickMoveSpeed
1a620d62 paint
1a65561d BreadQuickPull
1a67db75 mIsTwoSided
1a6b8bff mRotSpeedFind
1a82d73d mTimerFrame
1a99101a mPillarRadius
1a9cffda mSpringK
1aab097e mNoTargettableMapPointDist
1ab9d81b mBgmMainState
1ae4c8a7 mLevelBuffer[2]
1aeda6c1 mBalloonOffset
1afba88a mAttackCheckRadius
1b1a145c Hair2_R_0004
1b280294 mBurst_Offset
1b3b0dcf mSphereSplashRoundAxisX3
1b45231a mCameraBuffer[18]
1b4bfadf mRainAreaMoveSpeed
1b6b3b7d mDeparture_AmbienceDuckingParams
1b6c1e09 mKillIkuraEvtRush
1b70f0f1 mFly_WallKr
1b756a1b mZakoActiveMaxEach
1b9137ec mFirstGroupBulletFirstPaintFarR
1b97f361 mRotLimitAngleChargeStWait
1ba4894d mFootSplashSpanFrame
1ba7df6d Damage_Twins
1bb76ff5 mMaxHp
1bb83d4a mDuckers[1]
1bb9e947 mRiseFall_ToSquid_GravityDownSt
1bc0533e Sit_Sleep_St
1bc1a5ee Wait_Making00_Octa
1bc77cd9 mHitPlayerDrapCollisionRadius
1be5046e mRandomRate
1be7f845 mTakopterNum
1be935bd mGndCol_FallSpeedBack
1bf64357 mBackStepMoveAcc
1bfb1731 Sqd_Wait
1c0f7664 mCrossPaintRayLength_LastBoss
1c10332f backA_0104
1c203722 Hair1_R_0002
1c210044 Hair1_L_0002
1c354e77 mBurst_Damage_HalfSphereThresholdY
1c4112fe mPlayerKnockBackAngleDegAtSide
1c43e8f9 mPanelStopTimeU
1c52da07 ChargeStLoop
1c552b74 ToHumanStandby_BBll
1c56fc0 Sqd_Jump
1c6e9c76 mFlashWaitSpeedUp
1c761a18 mForgetFrameOct
1c7ff21 mSumisoaeTiming_Offset2
1c86c004 WalkHold_SprMissle
1c898689 mSecondGroupSplashDepthScaleRateByWidth
1c99781a mDetectBreadIsFrontOfPlayerAngleDeg
1c9e9c59 mBattleStartDemo_ContinuePos
1ca624ac mInterpFrame
1ca6eb41 mBoundVelY
1ca8c62e mPaintNearCenterRadius
1cb464fa mStampBigAttackMoveDist
1cb69f72 ThrowBomb_Umbrella
1cc60534 mStampEdWeakImpactColLength
1cc624fa mReturnToPatrolSpeed
1ce2aaad mAttackShapeHeight
1ce9f6d7 mFlakeRareIntens
1cfc9fd3 mQuakeFrameInShot
1d0402 mPlayerKnockBackInShudder
1d05120c mImpactStartDist
1d0d3c77 mBreakPaintRadius
1d11c6 amiiboPose_StandingVss_02_BBll
1d1360af mSpout_SplashDrawR_Third
1d16c074 mFuseTime
1d1a5423 mVertInkBarAttachPos
1d1ed92c mSplashPaintRadius
1d205864 mRollerHitImpactYSwingDownH
1d25f29e headphoneA
1d302271 mSurprisedMessageBuffer[1]
1d327371 mCurlScale
1d33fb94 mUseCustomMainLight
1d3f86c4 mReflectByEnemy
1d429f16 mShieldParams
1d491683 mBombPattern[3]
1d4d5e8e mGuardStartRadius
1d4dff6b Xpose_00_Rllr
1d5b952d mFrameNoBarrierFirst
1d635320 Hair4_R_0005
1d654093 BreadQuickPush
1d6e483f mHpAttack
1d711f7a mDynamicsSphereParams[16]
1d757a0d mThresholdForEnemy
1d79704e mAirFall_FadeOutRate
1d7ec95e mSplash_D_DamageRateOffset
1d8043bd nape2_0005
1d86de2d mbSilhouetteEnable
1d8bcfcc side2_L_0004
1da41045 mColHeightBullet
1da57b0a mStartAnimInterp
1da6bbe8 mStartExpandDistance
1da9493f mSecondGroupBulletBoundPaintRadius
1dae2293 mLightCtrlLoopStart
1dafb9d2 mImpactForEnemy
1db64491 ChaseShot
1db6ebb0 MsnDemo_Start_Twins
1dc95979 mChallengeClearFrame
1dccac47 mJumpFrame
1dd0371b mBombDamageRadiusNear_A
1dd2df05 mPunchHitDamageNormal
1dd3c2ac FireW
1ddbf5f6 mPunchPattern[21]
1dde1b89 SeqMgrMissionOctaParams
1de137f3 mIsLeftHand
1dea634a mSplash_A_WallDropPaintTarget2AlphaEnd
1debf855 mPaymentActionTimeFrame
1dff156d mObjectEffect_Up_DamageRt_High
1e0143e5 mSelfDestructNoTargetFrame
1e11c26f mCoopBurst_Damage_Near
1e14f8e5 mBurst_Damage_Far_Enemy
1e166d1e mSecondGroupBurst_Damage_Middle
1e1a14e6 mFocusBoneLostLerp
1e272421 mFirstGroupBulletAfterCollsionRadiusForFieldOffset
1e2c6ee3 mPlayerSpeedMax
1e315f3 mNewsFestTransform
1e4b3dfe legD1
1e53c376 mSpongeSoundLimit
1e612d57 mRollerSplashDamageK
1e65a939 mBurst_SplashVelHMid
1e66d7fb mRotSpeedCharge
1e763667 mExplodeDamageFarRadius
1e76b545 mBulletSpeedBombCmnCore
1e8c372a mProneCnt_LV1
1e90dfe6 mSpeedMove
1e955393 mShotMonitorRadius
1e964623 MoveVelRt_Human_Shot
1ea2ad6c mTargetInCircleRadiusMid
1eaa1b96 mFullChargePaintRadiusRateLastSplashToOther
1ec9ef4 mHeightAttenuPower
1ecb7c84 mGuideSideGroup
1ed2c6d7 mColRadiusL
1ed7a854 mSensorParamsBaseName
1ed8aab2 BaseNoiseForFreq1
1ee059b3 back1_0004
1ef1b55d mIsUseSprinkler
1f026936 mAdditionalChanceTimeOnRide
1f03ee10 mBuildOverRunRate
1f0aaf75 mStaticCapsuleParams
1f0c2980 SpinnerCharge
1f1e6756 mCanopyHitOtherCanopyVolume
1f1e6ab2 OffMapPhone
1f246b8c mPaintVelThreshold
1f26439b mKeyBuffer[3]
1f2df508 mChaseTargetAngle
1f37a123 mDynamicsSphereParams[26]
1f3fe6a2 mColHeightPlayer
1f49916f mStRotRate
1f58dec9 mRotateAxisChangeFreq
1f5ebce2 mBulletCollisionRadiusForPlayerInitRate
1f6053b7 Level1Main
1f65883c mOffsetY_Invisible
1f65f8ae mSplashBulletForDieFrame
1f6fd074 mLostIkuraIntervalSecond
1f79282e AppearSt
1f7e9cb0 backB1_0103
1f865b2c mStaticCapsuleParams[9]
1f8eaef2 mRainCloudDamageInterval
1f9d4baf mPunchPattern[11]
1fb4d56d mSplashBetweenFullChargePaintRadiusRate
1fbaaa1e mDynamicsParamsBuffer[1]
1fc4a549 mSplashBulletSpeedA
1fd56004 mContactJumpPanelMaxNum
1fd5c32e TurnStopRight
1fdd47c6 mRainAreaFrame
1fe15d9e mRadialFogLobeCtrl
2004550f mDanceAnim[9]
2008b597 mMuzzleRotSpeedWalkingShot
2009ee68 BurstDamageRt_SubH
20234fe2 mBombDamageMiddle_B
2031f9b SurprisedDummy
2032d438 mSwingAroundEdFrame
203fcf5e mChargeStSpeed
2042f165 mLand_NrmGndKf
20505531 amiiboPose_Sitting_Drink_A
20572855 side1_L_0101
205a2f4e mAreaParams[1]
205a5e32 mLookActionLerpSpeed
205e0907 MsnDemo_Start_Umbrella
205f2dde Hair1_L_0201
20627a21 mBurst_CheckPaintUnderLength
206990c7 center3_0300
206e237f mCameraBuffer[7]
20720c4e mIsUseNavigateUI
20732474 mCanopySpeedGroundAddScale
207f5ae7 mDefeatRotRateInit
20882adc mBlinkTime
20afd89 mStateWeight_InvRotate
20b36e5f mHeightTable[8]
20bc717d ToHumanStandby_Rllr
20c22699 mAutoJumpFinishNoBindFrame
20c83911 mWeaponHitStop[2]
20cc412 mApproachStartRotateDegreeMax
20d2d934 mSideJumpRotBias_NoPose
20e90aef mLabel
20eb7eaf Hair1_L
20efe5e5 Hair1_R_0001
20f5d18a mAttackIntervalFrameInLong
20f80703 mRandomLR
21042769 mMaxSwitchOnFrame
21165a85 mVBallDamageInterval
211699f mBurst_Radius_Far_Coop
21223849 mSecondGroupBulletAfterFrameOffset
212ca8e3 mMissileInterval
2131f3a3 mBrakeStateAirResistXZ
2133b439 mDynamicsSphereParams[3]
2135448f mBaseYLerpRate
2140bb95 back2_0004
2149a872 mBreadDamage
214c0d9b mLaserLerpRateHighWithoutShot
2164fad4 mFallDownFrame
216deeff mMarkingEffectOffsetY
2184c749 mObjectDamageRateHigh
218ed348 mRotateFreq2
21945646 mInitVelFirstPeriodMaxCharge
21a4a562 Xpose_00_BBll
21b355fa mTargetChaseBaseSpeedComeOverRate
21cbb9d5 side2_R_0001
21e4ac0d mHideCameraDistY
220b207f mSecondGroupCenterLine
2215b6dc TouchIC_Chrg
221f6309 mBurst_Damage_Middle_FullCharge
22220d0c mIsAreaPattern
22302c1b mPunchMoves[2]
22314079 mGenerateNumParSplit
2235cd3b mIsAlwaysFindNode
2238435a mPitchAngleDegDown
223ba9ef mParabolaOffsetXRate
2248095a mKnockBackNoBarrierOff
2279f0a6 Hair2_L_0001
2291d45b mBindOffsetY_MapObj
22925a67 mQuakeFrame
22a31e2e mSinkableParams
22a3219 mFlySplash_MinScaleClamp_Ch2
22a8346 mSecondGroupBulletFirstCollsionRadiusForField
22aaee2e m_Str32
22af0684 mSearchablePlayerForNpcOctaParams
22b18ef6 mHitDamage
22b8e678 mBombCoreRadiusFar
22c4dee mCoopSecondGroupBulletDamageRateBias
22c8bfce WalkAim_Glng
22ca6e6d mObjectEffect_Up_DamageRt_Mid
22d10cd6 mEnemyWeaponShooterParams
22d580b1 mCoopInkConsume
22d7439b mJetFootDamagePerFrame
22d96d97 MissileSt
22dd9f0d mSwingDownVDist
22e9feb7 mEnableSkyDome
22f0a28e mSecondGroupSplashLastOccur
2306c1e8 mPillarPullFrameSincePlayerOnPillar
23150762 WaitHold_Chrg
2318b6eb mDegJumpBiasStartFrame
23346cca mFirstGroupBulletFirstPaintNearD
233937b7 mSplashDamageMinValueDepletion
233a000a mActionCameraInterp
233d5b7a mQuantize
23486d53 mSplash_D_PositionWidthY
23490ed2 mBoneStretchMaxLength
234c7ae5 mSwingDownComboStWaitFrame
235045da mCameraSwitchBuffer[3]
23539e6d mAngleToPillarDeg
2361c226 front1_L_0105
23733311 mAttractSpeedtAcc
237b7dda mTakopterLateAcc
2382782 mPressPosition
238c0947 mSimpleShotNumMaxOnField
238c27c mReadyLongTextLength
2390ec8d mAngleLimitY
23a039e4 mBurst_Radius_NearMid
23a4efa6 backA1_0103
23a5b7e1 mAttackPatternInMiddle_Lv3
23a9ed87 mMeshScale
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c76c7c8f ThankYou
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fe077889 side2_R_0004
fe105f8b mOceanChoppiness
fe1c1edb mThirdGroupBulletStraightFrame
fe3357d4 mOceanOuterMeshNormFadeEnd
fe3d16f0 mTurnRotLerpRate
fe44ab7b mAttackRangeXZ
fe4944 mBulletDistanceFast
fe4a2838 X
fe4f0cc6 mIsUseSideMoveOnlyPlayerOnPillar
fe5d0b7e mWeight
fe607361 mBurst_Radius_Near_H
fe6e7e30 mFrameClose
fe72a325 mSplashDepthMaxChargeScaleRateByWidth
fe76d54d mDamageToEnemy_Fast
fe86a10a mRotAngleMin
fe9caed2 Hair2_L_0004
fea1f370 mDamageForEnemy
fea2ad46 mAnimNameFskb
fea7b3e2 mFacePaintFinalRadius
fea8ab02 DamageShot
feab02be AttackEd
feaf926a mCantGetFrameSinceOtherKeyGot
feb1fa4a mMass_JumpFlag
feb40ba back1_0201
fec34c6c mSwitchOffFramePerentDamage
feda33d3 mContinueRate
feda6d4 mPaintOverPreventionGroundAndPrevGroundDegree
fee1e36c mDeparture_PlayerMakeFadeIn
feeafe40 TouchIC_Sp_Dash
feee506c WaitHold_Nrml
fef6b783 mColSizeVeryWeak
fefff00 MsnDemo_Goal_Dummy
ff0b2dab mQuickChaseAdjustFrontFrame
ff136493 mAerialAcc
ff181f7a mImmediateDestroyDamage
ff213fed mDieBurstPaintRadius
ff2b5c82 mBombCoreAssuranceDamage
ff2ea375 mPlayerTargetEffectDegree
ff2fd968 mEmotion
ff39aced mAccMinDist
ff3bb012 mLimitMass
ff3fcf19 mNear_Impact
ff4082c4 mDemoPullFrame
ff4ff2ea mEyesight_Radius1
ff513a14 mCloudPutInterval
ff56a0c5 side3_L_0004
ff5c1da5 mEventGeyser
ff5db495 mInitSpeed
ff6a4b7f mHide_ToAppearStateFrame
ff72f7dd mFriendDamageCf
ff734758 mStrategySetTable_Lv3[1]
ff81c087 WaitHold_Twins_Sp
ff85d6e0 Sp_Start_InkArmor_Ed
ff928e3e mSpout_SplashVelH_First
ff9e994b mSwingAroundStWaitFrameFromAB
ffa0d545 mLuminanceDepressantClamp
ffa4095c mBackStepMinSpanAngle
ffa84a65 mPrepareFrame
ffb2fbd5 mPoisonFrame
ffd20abd mSplash_A_PaintNearD
ffeee1d2 TouchIC_Nrml
fff7df04 mReduceRate

Help provided by OatmealDome and Simon .