Splatoon 2 - Ability Effect Database
Dying Frames
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Deathcam Frames
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Jump in Ink
Main.Subs |
AP |
Height |
Percentage to Maximum Effect |
Shoot in Ink
Main.Subs |
AP |
Distance Units per Frame |
Percentage to Maximum Effect |
Runspeed in Ink
Main.Subs |
AP |
Distance Units per Frame |
Percentage to Maximum Effect |
Damage Limit in Ink
Main.Subs |
AP |
Damage Limit |
Percentage to Maximum Effect |
Damage per Frame in Ink
Main.Subs |
AP |
Damage per Frame |
Percentage to Maximum Effect |
Armor in Ink
Main.Subs |
AP |
Armor Duration in Frames |
Percentage to Maximum Effect |
Marking Time - Point Sensors
Main.Subs |
AP |
Duration Multiplier |
Percentage to Maximum Effect |
Marking Time - Ink Mines
Main.Subs |
AP |
Duration Multiplier |
Percentage to Maximum Effect |
Thermal-Ink Sillhoute - Far Range Distance
Main.Subs |
AP |
Distance |
Percentage to Maximum Effect |
Thermal-Ink Sillhoute - Close Range Distance
Main.Subs |
AP |
Distance |
Percentage to Maximum Effect |
Prepare Frames
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Jump Frames
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Recovery Time in Ink
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Recovery Time Standing
Main.Subs |
AP |
Frames |
Seconds |
Percentage to Maximum Effect |
Special Damage Multiplier
Main.Subs |
AP |
Mutliplier |
Percentage to Maximum Effect |
Close Hit Sub Damage Multiplier
Main.Subs |
AP |
Mutliplier |
Percentage to Maximum Effect |
Far Hit Sub Damage Multiplier
Main.Subs |
AP |
Mutliplier |
Percentage to Maximum Effect |
Main.Subs |
AP |
Ink Consumption per Shot |
Maximum Number of Shots |
Percentage to Maximum Effect |
Run Speed
Main.Subs |
AP |
DU/Frame |
Percentage to Maximum Effect |
Run Speed (Shooting)
Main.Subs |
AP |
DU/Frame |
Percentage to Maximum Effect |
Swim Speed
Main.Subs |
AP |
DU/Frame |
Percentage to Maximum Effect |
Swim Speed (Ninja)
Main.Subs |
AP |
DU/Frame |
Percentage to Maximum Effect |
Special Charge Up
Main.Subs |
AP |
Special Costs |
Percentage to Maximum Effect |
Special Charge Up
Main.Subs |
AP |
Special Remaining (full special) |
Special Remaining (percentage) |
Percentage to Maximum Effect |
Main Power Up Effect 1
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Main Power Up Effect 2
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Main Power Up Effect 3
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Main Power Up Effect 4
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Main Power Up Effect 5
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Main Power Up Effect 6
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Ink Saver (Main + Sub) - Number of Shots After Using Subweapon
Ink Consumption
Main.Subs |
AP |
Ink Consumption |
Percentage to Maximum Effect |
Sub Power Up Effect 1
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Sub Power Up Effect 2
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Sub Power Up Effect 3
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Jump Speed (Prepare) for Beakons with Quick Super Jump and Sub Power Up
Special Power Up Effect 1
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Special Power Up Effect 2
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Special Power Up Effect 3
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Special Power Up Effect 4
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Special Power Up Effect 5
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |
Special Power Up Effect 6
Main.Subs |
AP |
Effect |
Percentage to Maximum Effect |